Jan 29, 2020 This week, Visual Studio 2019 for Mac version 8.5 Preview 2 was released! Which brings several new features and improvements for mobile developers in Visual Studio for Mac to help you build better mobile apps, faster. Visual Studio 2019 for Mac version 8.5 Preview 2. In this release, you will find. Aug 06, 2019 At first, the use of command line programming with ASP.NET Core was the only way you could build those apps. Over time, and especially with the release of Visual Studio 2019, the File New Project templates for ASP.NET Core apps have been baked into the install bringing a truly visual experience to that build.
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Xamarin for Windows allows iOS applications to be written and tested within Visual Studio, with a networked Mac providing the build and deployment service.
This article covers the steps to install and configure the Xamarin.iOS tools on each computer to build iOS applications using Visual Studio.
Developing for iOS inside Visual Studio provides a number of benefits:
- Creation of cross-platform solutions for iOS, Android and Windows applications.
- Using your favorite Visual Studio tools (such as Resharper and Team Foundation Server) for all yourcross-platform projects, including iOS source code.
- Work with a familiar IDE, while taking advantage of Xamarin.iOS bindings of all Apple’s APIs.
- Visual Studio 2019 for Mac. Develop apps and games for iOS, Android and using.NET. Download Visual Studio for Mac. Create and deploy scalable, performant apps using.NET and C# on the Mac.
- MacinCloud provides managed and dedicated cloud Mac servers, hosted private cloud solutions and DevOp pipelines. Users can access on-demand Mac servers for app development, Mac tasks, and enterprise builds. All of our plans and solutions are backed by genuine Mac hardware hosted in 7 professional data centers around the globe.
Requirements and Installation
There are a few requirements that must be adhered to when developing for iOS in Visual Studio. As briefly mentioned in the overview, a Mac is required to compile IPA files, and applications cannot be deployed to a device without Apple’s certificates and code-signing tools.
There are a number of configuration options available, so you can decide which works best for your development needs. These are listed below:
- Use a Mac as your main development machine and run a Windows virtual machine with Visual Studio installed. We recommend usingVM software such as Parallels or VMWare .
- Use a Mac just as a build host. In this scenario it would be connected to the same network as a Windows machine withthe necessary tools installed.
In either case, you should follow these steps:
Connecting to the Mac
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To connect Visual Studio to your Mac build host, follow the instructionsin the Pair to Macguide.
Visual Studio Toolbar Overview
Xamarin iOS for Visual Studio adds items to the Standard toolbar and to the new iOS toolbar.The functions of these toolbars are explained below.
Standard Toolbar
The controls relevant to Xamarin iOS development are circled in red:
- Start - Starts debugging or running the application on the selected platform. There must be a connected Mac (see the status indicator in the iOS toolbar).
- Solution Configurations – Allows you to select the configuration to use (e.g., Debug, Release).
- Solution Platforms - Allows you to select iPhone or iPhoneSimulator for deployment.
iOS Toolbar
The iOS Toolbar in Visual Studio looks similar in each version of Visual Studio. These are all shown below:
Each item is explained below:
- Mac Agent/Connection Manager – Displays the Xamarin Mac Agent dialog box. This icon will appear orange when connecting, and green when connected.
- Show iOS Simulator – Brings the iOS Simulator window to the front on the Mac.
- Show IPA File on Build Server – Opens Finder on the Mac to the location of the application’s IPA output file.
iOS Output Options
Output Window
There are options in the Output pane that you can view to discover build, deployment, and connection messages and errors.
The screenshot below shows the available output windows, which may differ depending on your project type:
- Xamarin – This contains information relating solely to Xamarin, such as the connection to the Mac and activation status.
- Xamarin Diagnostics – This shows more detailed information about your Xamarin project, such as the interaction with and for Android.
Other default Visual Studio Output panes like Debug and Build are still available inside the Output view and are used for Debugging Output and MSBuild Output:
- Debug
- Build & Build Order
iOS Project Properties
Visual Studio’s Project Properties can be accessed by right-clicking on the Project name and selecting Properties in the context menu. This will let you configure your iOS application, as shown in the screenshot below:
- iOS Bundle Signing – connects to the Mac to populate the code signing identities and provisioning profiles:
- iOS IPA Options – the IPA file will be saved on the Mac’s file system:
- iOS Run Options – Configure additional parameters:
Creating a New Project for iOS Applications
Creating a new iOS project from within Visual Studio is done just like any other project type. Selecting File > New Project will open the dialog shown below, illustrating some of the project types available for creating a new iOS project:
Selecting iOS App (Xamarin) will show the following templates for creating a new Xamarin.iOS application:
Storyboard and .xib files can be edited in Visual Studio using the iOS Designer. To create a Storyboard, choose the one of the Storyboard templates. This will generate a Main.storyboard file in the Solution Explorer as illustrated by the screenshot below:
To start creating or editing your Storyboard, double-click on
Main.storyboard
to open it in the iOS Designer:To add objects to your view, use the Toolbox pane to drag and drop items onto your Design Surface. The Toolbox can be added by selecting View > Toolbox, if not already added. Object properties can be modified, their layouts adjusted, and events can be created by using the Properties pane, as illustrated below:
For more information on using the iOS designer, refer to the Designer guides.
Running & Debugging iOS Applications
Device Logging
In Visual Studio 2017, the Android and iOS log pads are unified.
The new Device Log tool window for Visual Studio allows to show logs for Android and iOS devices. It can be shown by executing any of the following commands:
- View > Other Windows > Device Log
- Tools > iOS > Device Log
- iOS toolbar > Device Log
Once the tool window is shown, the user can select the physical device from the devices dropdown. When a device is selected, logs will automatically be added to the table. Switching between devices will stop and start the device logging.
In order for the devices to appear in the combobox, an iOS project must be loaded. Additionally for iOS, Visual Studio must be connected to the Mac Server to discover the iOS devices connected to the Mac.
This tool window provides: a table of log entries, a dropdown for device selection, a way to clear log entries, a search box, and play/stop/pause buttons.
Set Debugging Stops
Breakpoints can be set at any point in your application to signal to the debugger to temporarily stop the execution of the program. To set a breakpoint in your Visual Studio, click on the margin area of your editor, next to the line number of the code you wish to break at:
Start debugging, and use the simulator or device to navigate your application to a breakpoint. When a breakpoint is hit, the line will be highlighted and Visual Studio’s normal debugging behavior will be enabled: you can step into, over, or out of the code, examine local variables, or use the Immediate Window.
This screenshot shows the iOS Simulator running next to Visual Studio using Parallels on macOS: Ezcap capture software driver mac.
Examine Local Variables
Summary
This article described how to use Xamarin iOS for Visual Studio. It listed the various features available for creating,building, and testing an iOS app from within Visual Studio and walked through building and debugging a simple iOS application.
Related Links
Jump Right In
Start Developing iOS Apps (Swift) is the perfect starting point for learning to create apps that run on iPhone and iPad. View this set of incremental lessons as a guided introduction to building your first app—including the tools, major concepts, and best practices that will ease your path.
Each lesson contains a tutorial and the conceptual information you need to complete it. The lessons build on each other, walking you through a step-by-step process of creating a simple, real-world iOS app.
As you make your way through the lessons and build the app, you’ll learn about concepts in iOS app development, gain a deeper understanding of the Swift programming language, and familiarize yourself with the many valuable features of Xcode, Apple’s integrated development environment (IDE).
Prerequisites
In these lessons, it is assumed that you are familiar with the Swift programming language. You do not need to be a Swift master to complete the lessons, but you will get more out of the lessons if you can comfortably read and understand Swift code.
If you are not yet comfortable with Swift, complete the Learn to Code exercises in the Swift Playgrounds app. Alternatively, you can work through A Swift Tour from The Swift Programming Language (Swift 3). Both give you a solid foundation in the Swift programming language.
About the Lessons
In these lessons, you’ll be building a simple meal-tracking app called FoodTracker. This app shows a list of meals, including a meal name, rating, and photo. A user can add, remove, or edit a meal. To add a new meal or edit an existing one, users navigate to a different screen where they can specify a name, rating, and photo for a particular meal.
Visual Studio Code Ios
The lessons are each accompanied by an Xcode project file that shows an example of how your code and interface should look at the end of the lesson. After you go through a lesson, you can download the project and check your work against it.
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If you need to refer to the concepts you’ve learned throughout the lessons, use the glossary to refresh your memory. Glossary terms are linked throughout the lessons.
Get the Tools
To develop iOS apps using the latest technologies described in these lessons, you need a Mac computer (macOS 10.11.5 or later) running the latest version of Xcode. Xcode includes all the features you need to design, develop, and debug an app. Xcode also contains the iOS SDK, which extends Xcode to include the tools, compilers, and frameworks you need specifically for iOS development.
Download the latest version of Xcode on your Mac free from the App Store.
To download the latest version of Xcode
- Open the App Store app on your Mac (by default it’s in the Dock).
- In the search field in the top-right corner, type
Xcode
and press the Return key.The Xcode app shows up as the first search result. - Click Get and then click Install App.
- Enter your Apple ID and password when prompted.Xcode is downloaded into your
/Applications
directory.
Important
The lessons were written using Xcode 8.1, iOS SDK 10, and Swift 3. Try to use these versions while working on the tutorials. If you are using a different version, your screen may look different than what is shown in the screenshots. You may also need to make changes to your code to get it to compile.
Let’s get started!
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